Spinning is key
An arcade ball game about spin. Contact is decided in the two seconds before it — read the spin, commit the arm, live with it. One tank of fuel covers boost and jet.
Dome Ball runs against the clock today. One to four a side against everyone else when the online build stands up.
Dome Ball
PlayableSolo. Rounds inside the dome, points against a clock that keeps running. Your best total stands on the board.
TBA
Not yet builtSolo. Sixty seconds, score as much as you can. The shortest way to find out whether you can read spin yet.
Casual
Not yet built1v1 to 4v4. Tick the playlists you will take and the queue searches all of them at once. No rank at stake.
Ranked
Not yet built1v1 to 4v4, one playlist at a time, and a number that moves. Comes after casual holds up under real players.
Ball model coming together
The ball in the game has been temporary since the beginning, and I have struggled to get a look I like but also works in game, and keeping the circus theme as the core in the game. But i feel this works, getting it implemented better now.
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